Bunkers & Badasses – MAYHEM!

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Yet another Bunkers & Badasses article! Today I’m going to look at Mayhem. Think of Mayhem like a currency that helps the Bunker Master make things more interesting.

As you play through the game the players are changing out weapons, handing stuff off, doing extra actions, failing their badass moves and, in general, causing a lot of mayhem.

The Bunker Master (BM), the person running the game, wants to collect as much of this as possible because they’re going to then use that to balance out encounters or make things more difficult. They can send in an extra wave of enemies, or make the bosses be able to do extra big actions or do something that’s called a Mayhem move.

As an example let’s take a look at some trolls. In this example are a Troll Shaman and a Barrell Troll. You’ll notice that they have a certain number of actions that they can normally take. Then they have Mayhem Actions which are like their big bad moves that they can do. They’ll do a lot more damage or be able to help their allies.

The Bunker Master spends Mayhem points to be able to allow these folks to be able to use their Mayhem Actions, essentially making it tougher on the players.

Now that’s pretty straightforward but Tiny Tina likes to add a little bit of fun. There is also a RandoStuffs table that you can use. You roll your ‘hundo die’ as Tiny Tina would call it and find the match in the list of cool stuff that might happen in the middle of that event. Such as: BOOM! SOMETHING EXPLODES! or perhaps a baddo gets a better gun. There’s all kinds of cool little effects that might happen if you use this table instead of the basic stuff.

So far, I’ve only been on the receiving end of what happens when the Bunker Master starts using Mayhem points, but in general this looks like a very nice BM tool with a lot of options to add flavour into the middle of a combat and just generally make things more interesting.

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